The college will not be accepting new students into Simulation & Game Development AAS starting in Fall 2018
Each track is designed to provide the background necessary for immediate employment or transfer to a four-year program. The tracks include courses in hardware and specialized software, programming, logic and problem solving, application skills, database management, systems analysis and web design in order to provide graduates with a diversified skill set. A core of liberal arts classes provides the student with the communication and critical thinking skills required for career advancement.
SUNY Sullivan is a proud supporter of Science, Technology, Engineering, and Math (STEM)! Are you looking to find out more about how STEM relates to you? We have great faculty available to answer your questions and other resources to help you! Check out this great resource: stemjobs.com/stem-student-portal
SUNY Sullivan is proud to partner with Epic Games.
Students in Simulation and Game Development learn how to develop 2D and 3D game applications using various types of software and game engines. Starting with game concept development using an interactive fiction engine, students build narrative and storytelling skills before progressing to the creation of immersive game worlds, design of game levels, and development of characters. Using advanced programming skills, students will write the algorithms for core mechanics, gameplay and levels. Using 3D animated simulation and modeling software, students will learn how to solve complex problems through the objective analysis of processes and the use of informed decision making tools.
After successfully completing the requirements of the Simulation and Game Development AAS degree program, students will be able to demonstrate an understanding of:
- computer hardware: components, purpose, relationships, and integration
- computer software: usage, design, installation, management, configuration, debugging, and file management
- the fundamentals of algorithms
- mathematical skills as applied to problem-solving and logic
- the fundamentals of Microsoft Visual Basic
- the fundamentals of Microsoft Visual C++
- the fundamentals of Java
- object-oriented programming methodology
- the fundamentals of data structures
- the fundamentals of systems analysis
- the fundamentals of project management
- the fundamentals of database management
- the fundamentals of simulation and modeling
- the fundamentals of game concept development
- the fundamentals of graphic design and animation
- the fundamentals of game theory
- the fundamentals of basic psychological theories of human perception, learning, social interaction, and play
Graduates will also be prepared to
SUNY Sullivan uses Simio simulation software under a grant from Simio LLC (www.simio.com).
- write algorithms to solve real-world problems
- develop 2D and 3D game applications and simulations using various types of software and game engines.
- design, develop, and maintain models
- design, develop, and analyze simulations
- create, edit, maintain, and query databases using structured query language
- work effectively in goal-oriented development teams
- use object-oriented programming methodologies in systems development
- apply the systems development lifecycle in project management
- apply basic psychological theories of human perception, learning, social interaction, and play
- produce written, oral, and visual communication that clearly expresses and documents their ideas
- apply a basic foundation in science, technology, engineering and mathematics to solve real-world problems.
Minimum recommended PC specifications for a student’s personal computer at home:
- Operating System – Windows 7/8 64-bit
- Processor – Quad-core i7 Intel or AMD, 2.5 GHz or faster
- Memory – 8 GB RAM minimum, 32 GB or higher recommended
- Video Card/DirectX Version – DirectX 11 compatible graphics card, NVIDIA 900 series or higher
- Hard Drive 7200 RPM or higher SATA, 1 TB minimum
- Dual Monitors (if for workstation) or 15.6” monitor minimum for laptop